A* pathfinding asset

I’m working on a 2D focused pathfinding for Unity3D. Here are few images of what algorithm can do.

PathCalculation

Path calculation process. Grid and obstacles (red).  Nodes explored (yellow). Created path (green).

DynamicSmoothing

Dynamic collider check to create smoother looking path.

GreedyAstar

Algorithm uses greedy heuristics. This way algorithm explores less nodes but doesn’t always return the best path, but often looks good enough for gameplay purposes.

TraditionalAstar

Standard A* to comparison. Path is bit shorter and takes much longer to find.

PathCalculationLenght

Searching long path.

Link to repository: https://github.com/wawethewaras/Astar-Pathfinding

If you have any questions contact me on Twitter: @WaweTheWaras


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